package org.kazuhiko.rpg.core;

import org.lwjgl.util.vector.Vector3f;

public class Face
{
	public int texture = 0;
	public Vector3f vertex = new Vector3f();
	public Vector3f normal = new Vector3f();
	public Vector3f textures = new Vector3f();
	
	public Face( Vector3f vertex, Vector3f textures, Vector3f normal, int texture )
	{
		this.vertex = vertex;
		this.textures = textures;
		this.normal = normal;
		if( texture > 0 )
		{
			this.texture = texture;
		}
	}
}
